The Battle is OVER!
Score: Imperial: 11, Chaos: 8
Picture Gallery
We are planning to run a historical re-fight of one of the greatest battles ever detailed in 40k history. Since a bunch of us have been inspired to dust-off the Grey Knights the battle we've chosen is the First War of Armageddon.
If you are not familiar with this particular conflict it is the story of the World Eater's Daemon Primarch Angron bringing a massive space hulk to Armageddon in search of some ancient relic. He is met by the Space Wolves and finally defeated by a full Brotherhood of Grey Knights.
Here is a basic list of the armies that we'll be looking to use on the 'main' table:
Chaos:
- Chaos Daemons (Khorne/Undivided)
- Chaos Space Marines (Khorne/Undivided)
- Slaves to Darkness (Khorne) [My WIP project codex]Taking this off the list because 40k6 is likely to show up and invalidate it. Any interesting bits can be added in as datasheets.
- Imperial Guard
- Titan Legions
Imperial:
- Imperial Guard
- Space Wolves
- Grey Knights
- Titan Legions
- Possible other minor Space Marine chapters. As long as they aren't First Founding we will do our best to include them.
We're going to go through extraordinary lengths to make this main table as accurate as possible to the historic battle. However, if you don't have those specific armies we will be having additional tables with secondary objectives that affect the main table in some way. Maybe some other Space Marine chapters are sent to claim a reactor from some Orks in order to power a Defense Laser back on the main table. Something like that.
New: It is my goal now to do away with the second table. I am willing to stretch things a bit if we have to. Any Imperial Guard army is allowed on the main table and on either side as far as I care. If all you have are Space Marines, depending on the chapter, we will do our best to fit them on the main table. Xenos players are being encouraged to assist on one side or the other and to think of this as a scenario for a RPG instead of a free-for-all battle.
Date
Saturday, September 8, 2012.
The Script
As per the historical record, the deployment procedure in this game will be very different.
- Deployed at the start of the game will be:
- Imperial: Any amount of Space Wolves, other Marines, Imperial Guard, Inquisition Forces, and Titan Legions. Dreadknight in Extermination Strike Force must be deployed at the start of the game.
- Chaos: Any amount of Chaos Guard, World Eaters, Titan Legions, and Daemon Princes. No more than half of the non-Monstrous daemon units.
- Reserves:
- Angron and his bodyguard of Bloodthirsters will arrive in turn 1 via Deep Strike.
- All other daemon units arrive via Apocalypse Reserve rules with Careful Planning.
- Grey Knights and other Imperial units will arrive via normal Apocalypse Reserve rules.
Rules
- We will be using our House Rules.
- Fortifications:
- Both sides may purchase Aegis Defense Lines with AA weaponry.
- No other fortifications are allowed. They will be used to balance the sides.
- No Warlord Traits.
- No Mysterious (random) Terrain. Terrain rules will be described before deployment.
- Victory Points & Objectives
- Objectives will be totalled at the start of your movement phase, so you have to survive the enemy's turn in order to claim it.
- Other items providing Victory Points:
- Slay the Warlord!: Angron (3), Draigo (2), Grimnar (2), Kharn (1)
- Clear the Field: Slay all models of a certain type. Bloodthirsters (2), Dreadknights & GK Dreadnoughts (2)
- While either Angron or the Grand Icon is on the table they grant a +1 to all Deny the Witch rolls. This means while both are active the rolls are at a 4+ instead of a 6. When one is gone the rolls are successful at a 5+.
- Assets
- Jammers: Not allowed
- Disruptor Beacon: Only one chance per unit arriving. Cannot be disrupted if deploying into their own deployment zone.
- Null Field Generator: Only one chance per psychic power cast.
- Flank March: Only applies to the models in the formation that grants Flank March.
World Eaters
- We have developed a World Eater Warband datasheet.
- Angron
Terrain
- Lava Field
- Rules: Difficult Terrain. Dangerous Terrain for any model not marked by Khorne or Khorne Daemon
- Charon River
- Difficult Terrain. Units that move in the direction of the 'current' may re-roll their Difficult Terrain tests.
- Dangerous Terrain for Jump Infantry and Jet Pack Infantry.
- Industrial Ooze: Models within the river's boundary benefit from a 5+ cover save. However, any model that goes to ground in the river must pass a Toughness test or suffer a Wounds with no armor saves or cover saves allowed.
- Temple of Skulls & other large Skull Terrain:
- Shrine of Chaos: All CSM and Daemons within 2" may re-roll Invulnerable saves.
Honoured Imperium- Imperial Statuary: All Imperial infantry with 2" are Fearless.
- Totems
- 5", 3", 1" high.
- A totem has a range of 3x its height.
- Any daemonic unit with a model within that range improves their Invulnerable Save by 1 point and gains Feel No Pain.
- Grey Knight special grenades, when used on a model affiliated with Khorne within range, may be nullified with a Deny the Witch roll. Grenades that cause damage are not affected.
- The totem's range is Difficult Terrain to models not affiliated with Khorne.
- A totem is a Chaos Icon.
- A totem may be destroyed by any Grey Knight HQ choice, Ordo Malleus Inquisitor, Justicar, Knight of the Flame, Apothecary, or Eldar psyker who is in base contact during the assault phase in lieu of doing anything else. To destroy the totem the model must roll above the totem's height on a D6. Any additional eligible model (Justicar, etc.) beyond the first also in base contact and doing nothing else in the assault phase may assist the roll by adding +1 per model. If the models involved are also locked in combat the roll to destroy the totem occurs at the end of the assault phase after all close combat attacks have been resolved.
- Grand Icon
- 14" high with sacrificial pit. 3" high platform may be moved onto as a piece of terrain.
- Shrine of Chaos: All CSM and Daemons within 2" may re-roll Invulnerable saves.
- Is a Totem with a range of 16" from any point of the base.
- Doomsday Devicewith 6 structure points and 6 void shields.
- It does not use the Damage Effects rule and instead is damaged as a regular Super Heavy Vehicle (Immobile).
Special Characters/Formations Claimed:
|
Player
|
Side
|
Army
|
Points
|
Special Character, Legendary Formation, Apocalyptic Unit
|
1
|
Matt P
|
C
|
Khorne
|
20,000
|
Angron, An'ggrath, Skarbrand, Cannon of Khorne, Cauldron of Blood, Warlord Titan, Reaver Titan, Tower of Skulls, Greater Brass Scorpion, Bloodslaughterer Impalers, Slaughter Robots, World Eater Warband, Bloodthirsters, Winged Daemon Princes, Space Crusade Chaos Dreadnought
|
2
|
Scott J
|
C
|
Khorne
|
10,800
|
Kharn, Vindicator Linebreaker Squadron, Shadowsword Domination Force, World Eater Warband
|
3
|
Matt J
|
I
|
Space Wolves
|
3,500
|
Logan Grimnar, Njal Stormcaller (rules only), Arjac Rockfist
|
4
|
Jeff S
|
C
|
Chaos Guard
|
7800
|
Iron Hand Straken, Baneblade
|
5
|
Andrew K
|
C
|
Khorne
|
17,500
|
Reaver Titan, Warlord Titan, Banehammer, Thunderhawk, Hell Talon, Hell Blade, IG Infantry Company, Vindicator Linebreaker Squadron, Iron Hand Straken (rules only), Abaddon (rules only), World Eater Warband
|
6
|
Steve S
|
I
|
Space Marines
|
15,500
|
First Company, Battle Company, Kayven Shrike (rules only), Shrike's Talons, Hextad of Ancients, Knight Titans, Armoured Spearhead, Shadow Captain Korvydae (rules only)
|
7
|
Curt
|
I
|
Grey Knights, IG
|
6,000
|
Emperor's Fist Tank Company, Baneblade
|
|
Kevin R
|
C
|
Khorne (assistant)
|
|
|
8
|
Jonnie S
|
I
|
Imperial
|
5000
|
Overseer Sentinel, Defender Sentinel, Shadowstorm, Assassins
|
9
|
Randall
|
C
|
Chaos
|
7500
|
Hell Blades, Hell Talons, Dread Claws
|
10
|
Jerry
|
I
|
Imperial Guard
|
8000
|
Ventedda Gunship, Assassins
|
11
|
Steve W
|
I
|
Grey Knights
|
17,000
|
Crusade of Fire, Extermination Strike Force, Grey Knight Thunderhawk, Stormblade, Stormsword, Stormlord, Baneblade, Paladin Knights, Storm Ravens, Draigo, Crowe, Mordrak, Thawn, Stern, Inq Coteaz, Inq Karamazov, Inq Rex
|