How to construct your Continuous Blast Template:

  1. Cut a piece of 0.25” plastic rod a little more than 0.25” long.
  2. Firmly glue the rod into the ‘to’ hole on all but one of your CB templates.  Ensure that it is flush with the bottom (i.e. doesn’t stick out of the hole on the bottom).  Let the glue dry.

  1. Insert the rod into the ‘from’ hole in the next CB template.  Each template should be on top of the previous template.

  1. Cut the rod flush with the top of the second template.

  1. Repeat #3 and #4 for all templates.

  1. Disassemble your templates.
  2. Put a small amount of glue in the ‘from’ hole on a template.  Insert the rod from the previous template into the hole.  Do not allow the glue to set, but instead continue to rotate the two templates around the rod’s pivot point.  Keep the joint in continuous motion for well past the setting point of the glue (>10 minutes).  The glue should create a friction joint between the two pieces.

  1. Repeat #7 for all of your templates.

 

Using your Continuous Blast Templates:

  1. ‘Stack’ your templates.  Place your templates such that the bottom one is in the position and orientation that you desire.  Roll the scatter die +2D6.
  2. If the die roll is a ‘hit,’ leave the template where it is.  If it is an ‘arrow,’ orient the bottom template such that it points in the same direction as the arrow on the die and move the template the distance on the 2D6 (modified by Ballistic Skill as appropriate).
  3. Roll the scatter die again.  If it is an ‘arrow,’ rotate the second template until it points in the same direction as the arrow.  If it is a ‘hit,’ you may choose the direction of the second template.
  4. Repeat #3 until all templates in the weapon’s rate of fire (i.e. CB(4)) are placed.
  5. Each template is treated as an individual Large Blast shot from the weapon.  The center hole determines the direction of arrival as normal for the type of weapon.

 

Example for Continuous Blast (4):

  1. A (hypothetical) Thud Battery is CB(4).  The player rolls a scatter die and 2D6, getting an arrow, a 1, and a 4.  As the Thud Battery is mounted on a vehicle, the scatter distance is modified by the vehicle’s BS3.  Therefore the first template is moved 1” in the direction of the arrow and pointed in the same direction.
  2. The player rolls another scatter die.  The result is a ‘hit,’ so the player gets to choose the direction of the second template.
  3. The player rolls a third scatter die, getting an arrow.  The third template is rotated to align with the third scatter die’s arrow.
  4. The player rolls a fourth scatter die, also getting an arrow.  The fourth template is then rotated to align with the last scatter die’s arrow.  As the weapon is CB(4), this is the final shot.
  5. The player then resolves four shots using the Thud Battery’s profile, with each shot centered on a single CB template.